Implementing ESC Room in computer graphics education
Abstract: The changes in the requirements of the labor market in Europe reflect the new modern socioeconomic trends by increasing the attention to some specific skills and competencies in young people, such as-digital skills, for the use of current software applications and digital technologies, important for different professions; adaptive skills and flexibility to the rapidly changing economic environment with creative thinking and the ability to quickly learn new knowledge and skills; social skills for effective communication for cooperation, building conflict management skills. These are just some of the key requirements that are observed in the labor market, important for the successful integration of young people into the working environment.
Keywords: Gamification, ESC Room, computer graphic, digital technologies
Valeova, V. (2024). IMPLEMENTING ESC ROOM IN COMPUTER GRAPHICS EDUCATION. KNOWLEDGE - International Journal , 64(2), 279–283. Retrieved from https://ojs.ikm.mk/index.php/kij/article/view/6814